Facebreaker characters png1/8/2023 ![]() As of October 2008, the game has sold 52,000 units in Xbox 360 and PlayStation 3 combined. The game was released on September 4, 2008. It was released for the PlayStation 3, Wii, and Xbox 360 and was announced on Januby 1UP.com. Party for the Wii version) is a fighting game (contrary to popular belief of it being a boxing game) created by Fight Night developers, EA Canada. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.FaceBreaker (also titled FaceBreaker K.O. Sorry about that.īut so far we've not found a way to streamline our review output - there's basically too much of it. With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Good fun for games parties but not for those who want to pursue a more professional fighting experience.įamily Video Game Age Ratings | Home | About | Radio shows | Columnists | Competitions | Contact The barrier to entry is internationally low for Facebreaker - but this takes away the need for practice on the part of the player. This kind of thinking though is to miss what Facebreaker does well - deliver a simple fighting experience with strong characters and physical sense of injury.Įxpert players are more likely to miss the frame-counting combo-memorisation requirements of other fighting games. Such is the graphical hyperbole, it could almost be taken as a tongue in cheek dig at what some see as an outdated sport. Older and intermediate players will enjoy the exuberant visuals. This is a great game for who.įacebreaker's aggressive take on boxing, even with its cartoon overtones, may be problematic for younger players - particularly for parent's concerned with keeping reducing the number of fisticuffs in the household. Although repeat plays, and progression through the belts can extend these sessions, the player who dips in and out is only at a minimal disadvantage. And when can I take a break.Īs its Freestyle causal label suggests, Facebreaker is a game that can be thrown on for a few minutes fun whenever the need takes you. Those comfortable with the titular face breaking nature of these fights will delight at taking opponents to three knock downs, and finishing them off with a bone splintering special move. Stringing together a variety of high/low hits along with a smattering of parries and blocks is really satisfying. Each boxer is well voiced and animated with a clear understanding of characterisation. Players will be attracted to the Pixar style characters. So what experience should I play this game for. As such this delivers on the Freestyle casual gamer ethos, but caters less well to casual gamers looking for a more nuanced or serious experience. ![]() Compared to Boxing on Wii-Sports this is a lot less about the tactics of movement (hitting, ducking and weaving) and much more about button mashing and shot selection. The main downside here is the arbitrary use of the Wii's controllers. This certainly communicates the physicality of this sport, and makes the unavoidable connection between winning and damaging the opponent. In the match these boxers are slowly turned black, blue and swollen as each punch takes its toll. The game provides a set of different cartoon style boxers that are accessed as the player progresses through each level. This works well in some instances, adding a sense of physicality to the boxing, although in other areas it can feel a little arbitrary. The Wii version takes the original Facebreaker 360 games and maps moves onto the Wii's motion controllers. Facebreaker on Wii provides a simplified approach where the player uses a small set of offensive and defensive moves against their opponent. But why is it any better than the others.įighting games usually require complex button combinations or strict timing requirements that are prohibitive to more casual players. Players learn to control characters through either memorisation of button combinations to access more advance moves, or by their reactions and accurate timing. It's one of those type of game genres.įighting games revolve around the interaction of two or more characters in some form of physical combat. The Wii version works in motion controls although without changing the gameplay substantially. Previously released as Facebreaker 360, it offers a Boxer brawling game with strong characterisation and accessible move sets aimed squarely at the casual gamer. Other GamePeople columnists have reviewed this from their perspective - huh?: Family Gamer (360) Sports Gamer (360) Teen Gamer (360)įacebreaker is the first EA Freestyle game to hit the Wii.
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